On todays’ episode of building evo, i’m going over the basic sdl2 implementation, Hopefully you’ve read the first post and you know what evo is, and you also know that i moved from using sdl2 to bevy. This post is just going over what i was able to do before switching because i think that might be interesting to read.

That said, I didn’t really go far with using sdl2. I implemented basic graphics and a view for the organisms, organism tracking within the environment, and wall stacking (ONLY for organisms going in the same direction). Getting organisms to stack on walls was a real pain, it took more than a month(including procrastination time) to figure out, or maybe it’s a skill issue.