Building Evo Part 2

On todays’ episode of building evo, i’m going over the basic sdl2 implementation, Hopefully you’ve read the first post and you know what evo is, and you also know that i moved from using sdl2 to bevy. This post is just going over what i was able to do before switching because i think that might be interesting to read. That said, I didn’t really go far with using sdl2. I implemented basic graphics and a view for the organisms, organism tracking within the environment, and wall stacking (ONLY for organisms going in the same direction).
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Building Evo Part 1

A few months ago, I saw this really cool YouTube video demonstrating a simulation of evolution through natural selection, and it blew my mind. As such, I thought it’d be a good idea to try and recreate the system, and here we are. It’s been quite a while since I decided to do this, and there have been a lot of weird hitches and changes. But I eventually reached a decent point in the project and thought it’d be a good idea to write about it.
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